Scene files for Chris Bull's guide to preparing mocap for games animation
Following on from colleague Paul Greveson's skinning tutorial this issue, Splash Damage animator Chris Bull explains how to apply mocap data to your skinned game character and clean up the animation to ensure it loops properly. Click the button below to access the scene files you need to follow his tutorial, along with a workflow video.
LICENSING
Learning use only; please do not use materials in commercial projects without the writer's permission
REQUIREMENTS
MotionBuilder, Maya
NOTE
Screen-capture videos do not contain sound or narration